We study the convergence times of dynamics in games involving graphical relationships of players. Our model of local interaction games generalizes a variety of recently studied ga...
Abstract— The design of LDPC decoders with low complexity, high throughput, and good performance is a critical task. A well-known strategy is to design structured codes such as q...
Yuan-Mao Chang, Andres I. Vila Casado, Mau-Chung F...
— Particle swarm optimization (PSO) is a stochastic global optimization algorithm inspired by social behavior of bird flocking in search for food, which is a simple but powerful...
The extraction of optimal features, in a classification sense, is still quite challenging in the context of large-scale classification problems (such as visual recognition), inv...
State Merging algorithms, such as Rodney Price’s EDSM (Evidence-Driven State Merging) algorithm, have been reasonably successful at solving DFA-learning problems. EDSM, however, ...