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JUCS
2007
133views more  JUCS 2007»
13 years 8 months ago
Building Immersive Conversation Environment Using Locomotive Interactive Character
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
Rai Chan, Junichi Hoshino
LREC
2010
140views Education» more  LREC 2010»
13 years 10 months ago
Wizard of Oz Experiments for a Companion Dialogue System: Eliciting Companionable Conversation
Within the EU-funded COMPANIONS project, we are working to evaluate new collaborative conversational models of dialogue. Such an evaluation requires us to benchmark approaches to ...
Nick Webb, David Benyon, Jay Bradley, Preben Hanse...
ACL
2010
13 years 6 months ago
Demonstration of a Prototype for a Conversational Companion for Reminiscing about Images
This paper describes an initial prototype demonstrator of a Companion, designed as a platform for novel approaches to the following: 1) The use of Information Extraction (IE) tech...
Yorick Wilks, Roberta Catizone, Alexiei Dingli, We...
TASLP
2008
115views more  TASLP 2008»
13 years 8 months ago
Recognition of Dialogue Acts in Multiparty Meetings Using a Switching DBN
Abstract--This paper is concerned with the automatic recognition of dialogue acts (DAs) in multiparty conversational speech. We present a joint generative model for DA recognition ...
Alfred Dielmann, Steve Renals
MT
2002
297views more  MT 2002»
13 years 8 months ago
MARS: A Statistical Semantic Parsing and Generation-Based Multilingual Automatic tRanslation System
We present MARS (Multilingual Automatic tRanslation System), a research prototype speech-to-speech translation system. MARS is aimed at two-way conversational spoken language trans...
Yuqing Gao, Bowen Zhou, Zijian Diao, Jeffrey S. So...