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105
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AIIDE
2007
15 years 5 months ago
Episodic Memory: A Final Frontier (Abbreviated Version)
A major limitation of today's computer games is the shallowness of interactions with non-player characters. To build up relationships with players, NPCs should be able to rem...
Kenneth D. Forbus, Sven E. Kuehne
104
Voted
ATAL
2008
Springer
15 years 4 months ago
The design of a generic framework for integrating ECA components
Embodied Conversational Agents (ECAs) are life-like computer generated characters that interact with human users in face-to-face multi-modal conversations. ECA systems are general...
Hung-Hsuan Huang, Toyoaki Nishida, Aleksandra Cere...
108
Voted
AAAI
2000
15 years 4 months ago
DMML: An XML Language for Interacting with Multi-Modal Dialog Systems
We present Dialog Moves Markup Language (DMML): an extensible markup language (XML) representation of modality independent communicative acts of automated conversational agents. I...
Nanda Kambhatla, Malgorzata Budzikowska, Sylvie Le...
96
Voted
CHI
2004
ACM
16 years 3 months ago
Slash(dot) and burn: distributed moderation in a large online conversation space
Can a system of distributed moderation quickly and consistently separate high and low quality comments in an online conversation? Analysis of the site Slashdot.org suggests that t...
Cliff Lampe, Paul Resnick
131
Voted
TSD
2009
Springer
15 years 9 months ago
The Czech Broadcast Conversation Corpus
Abstract. This paper presents the final version of the Czech Broadcast Conversation Corpus released at the Linguistic Data Consortium (LDC). The corpus contains 72 recordings of a...
Jáchym Kolár, Jan Svec