For virtual reality systems, modeling of 3D objects and scenes is important and challenging. In this paper, we present an image-based interactive 3D modeling framework consisting ...
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Details in mesh animations are difficult to generate but they have great impact on visual quality. In this work, we demonstrate a practical software system for capturing such deta...
Daniel Vlasic, Ilya Baran, Wojciech Matusik, Jovan...
An object model for computer graphics applications should contain two aspects of information: shape and reflectance properties of the object. A number of techniques have been deve...
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...