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SODA
2010
ACM
160views Algorithms» more  SODA 2010»
14 years 5 months ago
Solving Simple Stochastic Tail Games
Stochastic games are a natural model for open reactive processes: one player represents the controller and his opponent represents a hostile environment. The evolution of the syste...
Hugo Gimbert, Florian Horn
IWEC
2010
13 years 9 months ago
Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks
Abstract. In this paper game scenarios that aim to establish elements of cooperative play such as imitation and turn taking between children with autism and a caregiver are investi...
Jeroen C. J. Brok, Emilia I. Barakova
EDUTAINMENT
2009
Springer
14 years 2 months ago
Matchmaker: Interpersonal Touch in Gaming
Acts of interpersonal touch – a touch shared between two people – are used by couples to communicate in a simple and emotionally intimate way. In this paper, we argue that the ...
Cody Watts, Ehud Sharlin, Peter Woytiuk
GLOBECOM
2008
IEEE
14 years 2 months ago
Game Theoretic Solutions for Precoding Strategies over the Interference Channel
— In this paper, precoding strategies over interference channels are analyzed from a game-theoretic perspective. The Nash equilibrium and Nash bargaining solutions of precoding m...
Jie Gao, Sergiy A. Vorobyov, Hai Jiang
TWC
2008
120views more  TWC 2008»
13 years 7 months ago
A cartel maintenance framework to enforce cooperation in wireless networks with selfish users
Abstract-- In distributed wireless networks without centralized control, each user is its own authority to maximize its own performance. This distributed characteristic provides th...
Zhu Han, Zhu Ji, K. J. Ray Liu