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EL
2002
181views more  EL 2002»
13 years 7 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
DEBU
1998
115views more  DEBU 1998»
13 years 7 months ago
The Case for Non-transparent Replication: Examples from Bayou
Applications that rely on replicated data have different requirements for how their data is managed. For example, some applications may require that updates propagate amongst repl...
Douglas B. Terry, Karin Petersen, Mike Spreitzer, ...
CIKM
2010
Springer
13 years 6 months ago
Brown dwarf: a P2P data-warehousing system
In this demonstration we present the Brown Dwarf, a distributed system designed to efficiently store, query and update multidimensional data. Deployed on any number of commodity ...
Katerina Doka, Dimitrios Tsoumakos, Nectarios Kozi...
IJAMC
2010
149views more  IJAMC 2010»
13 years 5 months ago
Deadline-Driven Auctions for NPC host allocation in P2P MMOGs
: This paper presents the design, implementation and evaluation of Deadline-Driven Auctions (DDA), a novel task mapping infrastructure for heterogeneous distributed environments. D...
Lu Fan, Philip W. Trinder, Hamish Taylor
SCP
2010
172views more  SCP 2010»
13 years 5 months ago
Alternating-time stream logic for multi-agent systems
Constraint automata have been introduced to provide a compositional, operational semantics for the exogenous coordination language Reo, but they can also serve interface specifica...
Sascha Klüppelholz, Christel Baier