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111
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ECTEL
2010
Springer
15 years 3 months ago
Ambient Displays and Game Design Patterns
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...
139
Voted
ENGL
2007
102views more  ENGL 2007»
15 years 3 months ago
Decision Theoretic Agent Design for Personal Rapid Transit Systems
—This paper details a learning decision-theoretic intelligent agent designed to solve the problem of guiding vehicles in the context of Personal Rapid Transit (PRT). The intellig...
Iheanyi C. Umez-Eronini, Ferat Sahin
124
Voted
DSVIS
2003
Springer
15 years 8 months ago
Improving User Interface Usability Using Mobile Agents
Adapting graphical user interface (GUI) to meet higher level of usability for users is one of the most interesting questions of today’s mobile computation. Users should have GUI ...
Nikola Mitrovic, Eduardo Mena
131
Voted
ECCV
2004
Springer
16 years 5 months ago
Decision Theoretic Modeling of Human Facial Displays
We present a vision based, adaptive, decision theoretic model of human facial displays in interactions. The model is a partially observable Markov decision process, or POMDP. A POM...
Jesse Hoey, James J. Little
129
Voted
DEXAW
2002
IEEE
96views Database» more  DEXAW 2002»
15 years 8 months ago
Individual Knowledge Management with MailTack
We present our EU-sponsored research in the domain of individual knowledge management and collaborative learning: the MailTack system. MailTack is a stand-alone software tool that...
Marco C. Bettoni, Robert Ottiger, Rolf Todesco, Ku...