Certain observable features (tags), shared by a group of similar agents, can be used to signal intentions and can be effectively used to infer unobservable properties. Such infere...
In order to maintain their performance in a dynamic environment, agents may be required to modify their learning behavior during run-time. If an agent utilizes a rule-based system...
Stephen Quirolgico, K. Canfield, Timothy W. Finin,...
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
Instinct and experience are shown to form a potent combination to achieve effective foraging in a simulated environment. A neural network capable of evolving instinct-related neur...
This paper describes a Simulated Student architecture designed to detect and avoid three situations that decrease the benefits of learning in collaboration. These are off-topic con...