Sciweavers

42 search results - page 3 / 9
» Cooperative facility location games
Sort
View
SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
14 years 25 days ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
WINE
2009
Springer
140views Economy» more  WINE 2009»
14 years 1 months ago
Tighter Bounds for Facility Games
In one dimensional facility games, public facilities are placed based on the reported locations of the agents, where all the locations of agents and facilities are on a real line. ...
Pinyan Lu, Yajun Wang, Yuan Zhou
EOR
2006
76views more  EOR 2006»
13 years 6 months ago
Location of slaughterhouses under economies of scale
The facility location problem described in this paper comes from an industrial application in the slaughterhouse industry of Norway. Investigations show that the slaughterhouse in...
John v. d. Broek, Peter Schütz, Leen Stougie,...
CIG
2006
IEEE
14 years 29 days ago
Voronoi game on graphs and its complexity
The Voronoi game is a two-person game which is a model for a competitive facility location. The game is done on a continuous domain, and only two special cases (1-dimensional case ...
Sachio Teramoto, Erik D. Demaine, Ryuhei Uehara