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SAC
2009
ACM
14 years 25 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
SAC
2009
ACM
14 years 25 days ago
Spam decisions on gray e-mail using personalized ontologies
E-mail is one of the most common communication methods among people on the Internet. However, the increase of e-mail misuse/abuse has resulted in an increasing volume of spam e-ma...
Seongwook Youn, Dennis McLeod
EDBT
2009
ACM
166views Database» more  EDBT 2009»
14 years 24 days ago
Neighbor-based pattern detection for windows over streaming data
The discovery of complex patterns such as clusters, outliers, and associations from huge volumes of streaming data has been recognized as critical for many domains. However, patte...
Di Yang, Elke A. Rundensteiner, Matthew O. Ward
GIS
2009
ACM
14 years 23 days ago
Data structures and intersection algorithms for 3D spatial data types
Apart from visualization tasks, three-dimensional (3D) data management features are not or only hardly available in current spatial database systems and Geographic Information Sys...
Tao Chen, Markus Schneider
KDD
2009
ACM
224views Data Mining» more  KDD 2009»
14 years 22 days ago
Issues in evaluation of stream learning algorithms
Learning from data streams is a research area of increasing importance. Nowadays, several stream learning algorithms have been developed. Most of them learn decision models that c...
João Gama, Raquel Sebastião, Pedro P...
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