— In this article we present results from experiments where a edge detector was learned from scratch by EANT2, a method for evolutionary reinforcement learning. The detector is c...
Abstract— The goal of developing algorithms for programming robots by demonstration is to create an easy way of programming robots that can be accomplished by everyone. When a de...
Abstract. We consider Reinforcement Learning for average reward zerosum stochastic games. We present and analyze two algorithms. The first is based on relative Q-learning and the ...
Unlike traditional reinforcement learning (RL), market-based RL is in principle applicable to worlds described by partially observable Markov Decision Processes (POMDPs), where an ...
In multiagent environments, forms of social learning such as teaching and imitation have been shown to aid the transfer of knowledge from experts to learners in reinforcement lear...