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AAAI
2010
13 years 8 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
ICDM
2010
IEEE
228views Data Mining» more  ICDM 2010»
13 years 4 months ago
Active Learning from Multiple Noisy Labelers with Varied Costs
In active learning, where a learning algorithm has to purchase the labels of its training examples, it is often assumed that there is only one labeler available to label examples, ...
Yaling Zheng, Stephen D. Scott, Kun Deng
ECML
2006
Springer
13 years 11 months ago
Subspace Metric Ensembles for Semi-supervised Clustering of High Dimensional Data
A critical problem in clustering research is the definition of a proper metric to measure distances between points. Semi-supervised clustering uses the information provided by the ...
Bojun Yan, Carlotta Domeniconi
CVPR
2010
IEEE
13 years 7 months ago
Learning kernels for variants of normalized cuts: Convex relaxations and applications
We propose a new algorithm for learning kernels for variants of the Normalized Cuts (NCuts) objective – i.e., given a set of training examples with known partitions, how should ...
Lopamudra Mukherjee, Vikas Singh, Jiming Peng, Chr...
NIPS
1993
13 years 8 months ago
Using Local Trajectory Optimizers to Speed Up Global Optimization in Dynamic Programming
Dynamic programming provides a methodology to develop planners and controllers for nonlinear systems. However, general dynamic programming is computationally intractable. We have ...
Christopher G. Atkeson