The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
In active learning, where a learning algorithm has to purchase the labels of its training examples, it is often assumed that there is only one labeler available to label examples, ...
A critical problem in clustering research is the definition of a proper metric to measure distances between points. Semi-supervised clustering uses the information provided by the ...
We propose a new algorithm for learning kernels for variants of the Normalized Cuts (NCuts) objective – i.e., given a set of training examples with known partitions, how should ...
Dynamic programming provides a methodology to develop planners and controllers for nonlinear systems. However, general dynamic programming is computationally intractable. We have ...