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CGF
2006
132views more  CGF 2006»
13 years 6 months ago
Verification of Physically Based Rendering Algorithms
Within computer graphics, the field of predictive rendering is concerned with those methods of image synthesis which yield results that do not only look real, but are also radiome...
Christiane Ulbricht, Alexander Wilkie, Werner Purg...
ACMACE
2005
ACM
14 years 8 days ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
INFOCOM
2012
IEEE
11 years 9 months ago
A robust boundary detection algorithm based on connectivity only for 3D wireless sensor networks
—In this work we develop a distributed boundary detection algorithm, dubbed Coconut, for 3D wireless sensor networks. It first constructs a tetrahedral structure to delineate th...
Hongyu Zhou, Hongyi Wu, Miao Jin
SYNASC
2007
IEEE
134views Algorithms» more  SYNASC 2007»
14 years 1 months ago
Building Agent-Based Simulations Using Structural and Process Mental Models
This paper provides a design rationale for a mechanism that enforces a correct mapping between a model of a nested agent organization and a model of a composite interaction-based ...
Marco Stuit, Nick B. Szirbik, Hans Wortmann
PC
2000
100views Management» more  PC 2000»
13 years 6 months ago
Trading accuracy for speed in parallel simulated annealing with simultaneous moves
A common approach to parallelizing simulated annealing to generate several perturbations to the current solution simultaneously, requiring synchronization to guarantee correct eva...
M. D. Durand, Steve R. White