We describe a generalized Q-learning type algorithm for reinforcement learning in competitive multi-agent games. We make the observation that in a competitive setting with adaptive...
Pieter Jan't Hoen, Sander M. Bohte, Han La Poutr&e...
A robust statistics approach to curvature estimation on discretely sampled surfaces, namely polygon meshes and point clouds, is presented. The method exhibits accuracy, stability ...
Evangelos Kalogerakis, Patricio D. Simari, Derek N...
Many practitioners view agent interaction protocols as rigid specifications that are defined a priori, and hard-code their agents with a set of protocols known at design time -- a...
We present a novel spam detection technique that relies on neither content nor reputation analysis. This work investigates the discriminatory power of email transport-layer charac...
This paper proposes a non-interactive system for reducing the level of OCR-induced typographical variation in large text collections, contemporary and historical. Text-Induced Corp...