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FGR
2006
IEEE
157views Biometrics» more  FGR 2006»
14 years 1 months ago
Morphable Face Reconstruction with Multiple Images
Efficient 3D face reconstruction is very important for face animation and recognition. The slow speed of the 3D morphable model is due to the texture mapping. To improve the spee...
Ming Zhao 0003, Tat-Seng Chua, Terence Sim
3DIM
2007
IEEE
14 years 2 months ago
Interactive Scanning of Haptic Textures and Surface Compliance
In modern computer graphics, 3D scanning is common practise for the acquisition of the geometry of objects. However, in addition to geometric models, physical models of interactio...
Sheldon Andrews, Jochen Lang
MICCAI
2004
Springer
14 years 8 months ago
3D Bayesian Regularization of Diffusion Tensor MRI Using Multivariate Gaussian Markov Random Fields
3D Bayesian regularization applied to diffusion tensor MRI is presented here. The approach uses Markov Random Field ideas and is based upon the definition of a 3D neighborhood syst...
Marcos Martín-Fernández, Carl-Fredri...
CVPR
2004
IEEE
14 years 9 months ago
Alignment of Continuous Video onto 3D Point Clouds
We propose a general framework for aligning continuous (oblique) video onto 3D sensor data. We align a point cloud computed from the video onto the point cloud directly obtained f...
Wen-Yi Zhao, David Nistér, Steven C. Hsu
IJCV
2008
242views more  IJCV 2008»
13 years 7 months ago
3D Urban Scene Modeling Integrating Recognition and Reconstruction
Supplying realistically textured 3D city models at ground level promises to be useful for pre-visualizing upcoming traffic situations in car navigation systems. Because this previs...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...