Efficient 3D face reconstruction is very important for face animation and recognition. The slow speed of the 3D morphable model is due to the texture mapping. To improve the spee...
In modern computer graphics, 3D scanning is common practise for the acquisition of the geometry of objects. However, in addition to geometric models, physical models of interactio...
3D Bayesian regularization applied to diffusion tensor MRI is presented here. The approach uses Markov Random Field ideas and is based upon the definition of a 3D neighborhood syst...
We propose a general framework for aligning continuous (oblique) video onto 3D sensor data. We align a point cloud computed from the video onto the point cloud directly obtained f...
Supplying realistically textured 3D city models at ground level promises to be useful for pre-visualizing upcoming traffic situations in car navigation systems. Because this previs...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...