An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
We present a passive computer vision method that exploits existing mapping and navigation databases in order to automatically create 3D building models. Our method defines a gramm...
We propose a new on-line modeling and rendering method for visualizing players in sports. This method targets the intricate geometry of players in sports such as wrestling. Our sy...
The ability to represent non-height-field mesostructure details is of great importance for rendering complex surface patterns, such as weave and multilayer structures. Currently,...
In principle, the recovery and reconstruction of a 3D object from its 2D view projections require the parameterisation of its shape structure and surface re ectance properties. Exp...