Sciweavers

502 search results - page 59 / 101
» Correlation Model for 3D Texture
Sort
View
CVPR
2010
IEEE
14 years 3 months ago
Finding Nemo: Deformable Object Class Modelling using Curve Matching
An image search for “clownfish” yields many photos of clownfish, each of a different individual of a different 3D shape in a different pose. Yet, to the human observer, this...
Mukta Prasad, Andrew Fitzgibbon
SI3D
2006
ACM
14 years 1 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
GRAPHICSINTERFACE
2004
13 years 9 months ago
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Daniel Weiskopf, Thomas Ertl
WSCG
2003
148views more  WSCG 2003»
13 years 9 months ago
The Construction of a Volumetric Cardiac Model for Real-time ECG Simulation
We present a novel approach for producing a real-time simulation of the 3D phenomenon of the electrocardiogram. Techniques are borrowed from the fields of computer vision and comp...
Robert Mooney, Carol O'Sullivan, John Ryan, Christ...
ECCV
2004
Springer
14 years 1 months ago
Pose Invariant Face Recognition Under Arbitrary Unknown Lighting Using Spherical Harmonics
Abstract. We propose a new method for face recognition under arbitrary pose and illumination conditions, which requires only one training image per subject. Furthermore, no limitat...
Lei Zhang 0002, Dimitris Samaras