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LICS
1997
IEEE
15 years 8 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...
PLDI
1995
ACM
15 years 8 months ago
A Type-Based Compiler for Standard ML
Compile-time type information should be valuable in efficient compilation of statically typed functional languages such as Standard ML. But how should type-directed compilation w...
Zhong Shao, Andrew W. Appel
SMA
1995
ACM
176views Solid Modeling» more  SMA 1995»
15 years 8 months ago
Incremental algorithms for collision detection between solid models
: Fast and accurate collision detection between general solid models is a fundamental problem in solid modeling, robotics, animation and computer-simulated environments. Most of th...
Madhav K. Ponamgi, Dinesh Manocha, Ming C. Lin
DBPL
1991
Springer
66views Database» more  DBPL 1991»
15 years 8 months ago
Rationale and Design of BULK
BULK is a very-high-level persistent programming language and environment for prototyping and implementing database applications. BULK provides sets and sequences as primitive typ...
Steve Rozen, Dennis Shasha
CMSB
2009
Springer
15 years 7 months ago
On the Use of Stochastic Petri Nets in the Analysis of Signal Transduction Pathways for Angiogenesis Process
In this paper we consider the modeling of a selected portion of signal transduction events involved in the angiogenesis process. The detailed model of this process contains a large...
Lucia Napione, Daniele Manini, Francesca Cordero, ...