Multicast is a fundamental routing service in wireless mesh networks (WMNs) due to its many potential applications such as video conferencing, online games, and webcast. Recently,...
Dimitrios Koutsonikolas, Saumitra M. Das, Y. Charl...
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
—Inter-contact time between moving vehicles is one of the key metrics in vehicular ad hoc networks (VANETs) and central to forwarding algorithms and the end-to-end delay. Due to ...
—It has been of significant importance to provision network-wide guaranteed QoS for a wide range of event detection applications in wireless sensor networks (WSNs). This paper in...
The main motivation for applying capacity planning techniques to the design of Internet-based video services is that very often these systems incur significant delays that decrea...
Giuliano Casale, Paolo Cremonesi, Giuseppe Serazzi...