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BMCBI
2004
125views more  BMCBI 2004»
13 years 9 months ago
A fast algorithm for determining the best combination of local alignments to a query sequence
Background: Existing sequence alignment algorithms assume that similarities between DNA or amino acid sequences are linearly ordered. That is, stretches of similar nucleotides or ...
Gavin C. Conant, Andreas Wagner
EC
2000
241views ECommerce» more  EC 2000»
13 years 9 months ago
Cooperative Coevolution: An Architecture for Evolving Coadapted Subcomponents
To successfully apply evolutionary algorithms to the solution of increasingly complex problems, we must develop effective techniques for evolving solutions in the form of interact...
Mitchell A. Potter, Kenneth A. De Jong
BMVC
2010
13 years 8 months ago
FAST: Fast Adaptive Silhouette Area based Template Matching
Template matching is a well-proven approach in the area of articulated object tracking. Matching accuracy and computation time of template matching are essential and yet often con...
Daniel Mohr, Gabriel Zachmann
CASES
2010
ACM
13 years 8 months ago
Instruction selection by graph transformation
Common generated instruction selections are based on tree pattern matching, but modern and custom architectures feature instructions, which cannot be covered by trees. To overcome...
Sebastian Buchwald, Andreas Zwinkau
ITS
2010
Springer
139views Multimedia» more  ITS 2010»
13 years 7 months ago
A Coordinate Geometry Learning Environment with Game-Like Properties
Mily's World is a learning environment for coordinate geometry that has game-like properties, that is, elements of games that are engaging such as cover story, graphical repre...
Dovan Rai, Joseph E. Beck, Neil T. Heffernan