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» Crafting game-models using reactive system design
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OOPSLA
2007
Springer
15 years 10 months ago
Synthesizing reactive systems from LSC requirements using the play-engine
Live Sequence Charts (LSCs) is a scenario-based language for modeling object-based reactive systems with liveness properties. A tool called the Play-Engine allows users to create ...
Hillel Kugler, Cory Plock, Amir Pnueli
FAABS
2004
Springer
15 years 9 months ago
Towards Timed Automata and Multi-agent Systems
Abstract. The design of reactive systems must comply with logical correctness (the system does what it is supposed to do) and timeliness (the system has to satisfy a set of tempora...
Guillaume Hutzler, Hanna Klaudel, D. Yue Wang
SP
2006
IEEE
127views Security Privacy» more  SP 2006»
15 years 10 months ago
Siren: Catching Evasive Malware (Short Paper)
With the growing popularity of anomaly detection systems, which is due partly to the rise in zero-day attacks, a new class of threats have evolved where the attacker mimics legiti...
Kevin Borders, Xin Zhao, Atul Prakash
203
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CONCUR
2001
Springer
15 years 8 months ago
Compositional Modeling of Reactive Systems Using Open Nets
In order to model the behaviour of open concurrent systems by means of Petri nets, we introduce open Petri nets, a generalization of the ordinary model where some places, designate...
Paolo Baldan, Andrea Corradini, Hartmut Ehrig, Rei...
COLING
2010
14 years 11 months ago
Cloud Computing for Linguists
The system presented is a web application designed to aid linguistic research with data collection and online publishing. It is a service mainly for linguists and language experts...
Dorothee Beermann, Pavel Mihaylov