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» Crafting game-models using reactive system design
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OOPSLA
2007
Springer
14 years 3 months ago
Synthesizing reactive systems from LSC requirements using the play-engine
Live Sequence Charts (LSCs) is a scenario-based language for modeling object-based reactive systems with liveness properties. A tool called the Play-Engine allows users to create ...
Hillel Kugler, Cory Plock, Amir Pnueli
FAABS
2004
Springer
14 years 3 months ago
Towards Timed Automata and Multi-agent Systems
Abstract. The design of reactive systems must comply with logical correctness (the system does what it is supposed to do) and timeliness (the system has to satisfy a set of tempora...
Guillaume Hutzler, Hanna Klaudel, D. Yue Wang
SP
2006
IEEE
127views Security Privacy» more  SP 2006»
14 years 3 months ago
Siren: Catching Evasive Malware (Short Paper)
With the growing popularity of anomaly detection systems, which is due partly to the rise in zero-day attacks, a new class of threats have evolved where the attacker mimics legiti...
Kevin Borders, Xin Zhao, Atul Prakash
CONCUR
2001
Springer
14 years 2 months ago
Compositional Modeling of Reactive Systems Using Open Nets
In order to model the behaviour of open concurrent systems by means of Petri nets, we introduce open Petri nets, a generalization of the ordinary model where some places, designate...
Paolo Baldan, Andrea Corradini, Hartmut Ehrig, Rei...
COLING
2010
13 years 4 months ago
Cloud Computing for Linguists
The system presented is a web application designed to aid linguistic research with data collection and online publishing. It is a service mainly for linguists and language experts...
Dorothee Beermann, Pavel Mihaylov