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» Crafting game-models using reactive system design
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130
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ROBOCUP
2001
Springer
116views Robotics» more  ROBOCUP 2001»
15 years 8 months ago
Biter: A Platform for the Teaching and Research of Multiagent Systems' Design Using RoboCup
We introduce Biter, a platform for the teaching and research of multiagent systems’ design. Biter implements a client for the RoboCup simulator. It provides users with the basic ...
Paul A. Buhler, José M. Vidal
IROS
2006
IEEE
177views Robotics» more  IROS 2006»
15 years 10 months ago
Adaptive Control of Heterogeneous Marine Sensor Platforms in an Autonomous Sensor Network
Abstract— This paper describes an investigation into the control of autonomous mobile sensor platforms in a marine sensor network used to provide monitoring of transitory phenome...
Donald P. Eickstedt, Michael R. Benjamin, Henrik S...
TACAS
1998
Springer
105views Algorithms» more  TACAS 1998»
15 years 8 months ago
Verification of Large State/Event Systems Using Compositionality and Dependency Analysis
A state/event model is a concurrent version of Mealy machines used for describing embedded reactive systems. This paper introduces a technique that uses compositionality and depend...
Jørn Lind-Nielsen, Henrik Reif Andersen, Ge...
TPDS
2010
113views more  TPDS 2010»
14 years 10 months ago
Highly Available Intrusion-Tolerant Services with Proactive-Reactive Recovery
In the past, some research has been done on how to use proactive recovery to build intrusion-tolerant replicated systems that are resilient to any number of faults, as long as reco...
Paulo Sousa, Alysson Neves Bessani, Miguel Correia...
124
Voted
LICS
1996
IEEE
15 years 8 months ago
Reactive Modules
We present a formal model for concurrent systems. The model represents synchronous and asynchronous components in a uniform framework that supports compositional (assume-guarantee)...
Rajeev Alur, Thomas A. Henzinger