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CORR
2007
Springer
92views Education» more  CORR 2007»
13 years 8 months ago
Passive Control Architecture for Virtual Humans
– In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling ...
Antoine Rennuit, Alain Micaelli, Xavier Merlhiot, ...
CORR
2007
Springer
73views Education» more  CORR 2007»
13 years 8 months ago
Universal Reinforcement Learning
—We consider an agent interacting with an unmodeled environment. At each time, the agent makes an observation, takes an action, and incurs a cost. Its actions can influence futu...
Vivek F. Farias, Ciamac Cyrus Moallemi, Tsachy Wei...
CORR
2004
Springer
139views Education» more  CORR 2004»
13 years 8 months ago
Artificial Ant Colonies in Digital Image Habitats - A Mass Behaviour Effect Study on Pattern Recognition
Some recent studies have pointed that , the self-organization of neurons into brain-like structures, and the self-organization of ants into a swarm are similar in many respects. I...
Vitorino Ramos, Filipe Almeida
AAAI
2012
11 years 10 months ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
ACE
2003
180views Education» more  ACE 2003»
13 years 9 months ago
Managing the managers: Collaborative virtual teams with large staff and student numbers
Virtual teaming involving online presentations and peer reviews support the notion of collaborative student learning, whilst preparing them for the virtual work environment. Howev...
Kathy Egea