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IWEC
2004
13 years 9 months ago
Engaging Game Characters: Informing Design with Player Perspectives
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...
Penelope Drennan, Stephen Viller, Peta Wyeth
AVI
1998
13 years 9 months ago
SIAMOA: a system for visual programming, program visualisation and debugging
ABSTRACT. The paper presents SIAMOA, a system dedicated for design, debugging and visualisation of algorithms. It combines elements of an algorithm visualisation system and an envi...
Frederic Van de Veire, Przemyslaw Szmal, Jaroslaw ...
AIED
2005
Springer
14 years 1 months ago
Iterative Evaluation of a Large-Scale, Intelligent Game for Language Learning
Educational content developers, including AIED developers, traditionally make a distinction between formative evaluation and summative evaluation of learning materials. Although th...
W. Lewis Johnson, Carole R. Beal
ERCIMDL
2006
Springer
234views Education» more  ERCIMDL 2006»
13 years 11 months ago
Intelligent Bibliography Creation and Markup for Authors: A Step Towards Interoperable Digital Libraries
The move towards integrated international Digital Libraries offers the opportunity of creating comprehensive data on citation networks. These data are not only invaluable pointers ...
Bettina Berendt, Kai Dingel, Christoph Hanser
HAPTICS
2007
IEEE
14 years 2 months ago
Haptic Models of an Automotive Turn-Signal Switch: Identification and Playback Results
Creating accurate haptic models of physical devices is critical to improving the realism and immersiveness of virtual environments. This paper addresses the problem of modeling th...
Mark B. Colton, John M. Hollerbach