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» Creating Interactive Environments for Education
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CHI
2005
ACM
14 years 8 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
VAST
2004
ACM
14 years 1 months ago
The Ancient Olympic Games: Being Part of the Experience
This paper presents the virtual reality applications that the Foundation of the Hellenic World has produced associated with the Olympic Games in ancient Greece. The separate virtu...
Athanasios Gaitatzes, Dimitrios Christopoulos, Geo...
HICSS
2005
IEEE
152views Biometrics» more  HICSS 2005»
14 years 1 months ago
Formation of an Online Community of Practice: An Inductive Study Unearthing Key Elements
Informal conversations occur all day long among employees. These conversations allow employees to share experience such as innovative ideas for performing a task. Internalizing th...
Lori Baker-Eveleth, Suprateek Sarker, Daniel M. Ev...
ICADL
2005
Springer
102views Education» more  ICADL 2005»
14 years 1 months ago
Concept Expansion Using Semantic Fisheye Views
Exploratory search over a collection often requires users to iteratively apply a variety of strategies, such as searching for more general or more specific concepts in reaction to ...
Paul Janecek, Vincent Schickel, Pearl Pu
DAGSTUHL
2001
13 years 9 months ago
A Language and System for Constructing and Presenting Low Fidelity Algorithm Visualizations
Computer science educators have traditionally used algorithm visualization (AV) software to create graphical representations of algorithms that are later used as visual aids in lec...
Christopher D. Hundhausen, Sarah A. Douglas