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» Creating Interactive Environments for Education
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MTA
2002
103views more  MTA 2002»
13 years 7 months ago
STEPS: Supporting Traditional Education Procedures-A TCP/IP Multimedia Networks-Based Model
This paper describes an integrated model for the realization of an Open and Distance Learning (ODL) environment supporting traditional learning procedures, through collaborative le...
Christos Bouras, Petros Lampsas, Paul G. Spirakis
AIIDE
2008
13 years 10 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
ACMACE
2007
ACM
13 years 11 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
ERCIMDL
2008
Springer
111views Education» more  ERCIMDL 2008»
13 years 9 months ago
Information Retrieval and Filtering over Self-organising Digital Libraries
We present iClusterDL, a self-organising overlay network that supports information retrieval and filtering functionality in a digital library environment. iClusterDL is able to han...
Paraskevi Raftopoulou, Euripides G. M. Petrakis, C...
TLT
2008
62views more  TLT 2008»
13 years 7 months ago
Video Collaboratories for Research and Education: An Analysis of Collaboration Design Patterns
Abstract--Web-based video collaboration environments have transformative potentials for video-enhanced education and for videobased research studies. We first describe DIVER, a pla...
Roy Pea, Robb Lindgren