3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital ...
Gareth R. White, Geraldine Fitzpatrick, Graham McA...
This paper presents an interactive analysis and visualization framework for behavior histories, called mPATH framework. In ubiquitous computing environment, it is possible to infe...
The WeSpace is a long-term project dedicated to the creation of environments supporting walkup and share collaboration among small groups. The focus of our system design has been ...
Hao Jiang, Daniel Wigdor, Clifton Forlines, Chia S...
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...
Abstract. Psychosis is a mental disorder that affects 1–2% of the population at some point in their lives. One of the main causes of psychosis is the mental illness schizophreni...
Jasmine Banks, Jennifer Tichon, Geoffery Ericksson...