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IJIM
2007
139views more  IJIM 2007»
13 years 7 months ago
Evaluation Methods on Usability of M-Learning Environments
— Nowadays there are different evaluation methods focused in the assessment of the usability of telematic methods. The assessment of 3rd generation web environments evaluates the...
Teresa Magal Royo, Guillermo Peris-Fajarnés...
WEBI
2009
Springer
14 years 2 months ago
Adapting Reinforcement Learning for Trust: Effective Modeling in Dynamic Environments
—In open multiagent systems, agents need to model their environments in order to identify trustworthy agents. Models of the environment should be accurate so that decisions about...
Özgür Kafali, Pinar Yolum
FLAIRS
2004
13 years 9 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
CIG
2005
IEEE
14 years 1 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
LREC
2010
135views Education» more  LREC 2010»
13 years 9 months ago
The PlayMancer Database: A Multimodal Affect Database in Support of Research and Development Activities in Serious Game Environm
The present paper reports on a recent effort that resulted in the establishment of a unique multimodal affect database, referred to as the PlayMancer database. This database was c...
Theodoros Kostoulas, Otilia Kocsis, Todor Ganchev,...