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» Creating Interactive Virtual Humans: Some Assembly Required
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ISWC
1998
IEEE
13 years 11 months ago
A Novel Method for Joint Motion Sensing on a Wearable Computer
Some wearable computing applications require sensing devices that detect the deflection of joints during human motion. Presented here is a novel non-invasive technique for measuri...
Aaron Toney
SCA
2007
13 years 10 months ago
Smooth movers: perceptually guided human motion simulation
To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
DAGM
2003
Springer
14 years 23 days ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
COST
2007
Springer
124views Multimedia» more  COST 2007»
14 years 1 months ago
Mutually Coordinated Anticipatory Multimodal Interaction
We introduce our research on anticipatory and coordinated interaction between a virtual human and a human partner. Rather than adhering to the turn taking paradigm, we choose to in...
Anton Nijholt, Dennis Reidsma, Herwin van Welberge...
ISUVR
2007
13 years 9 months ago
Realizing Seamless Interaction: a Cognitive Agent Architecture for Virtual and Smart Environments
Abstract— We propose a cognitively motivated vertically layered two-pass agent architecture for realizing responsiveness, reactivity, and pro-activeness of smart objects, smart e...
Youngho Lee, Hedda Rahel Schmidtke, Youngjung Suh,...