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ITCC
2003
IEEE
14 years 1 months ago
A Learning Objects Approach to Teaching Programming
The goal of this paper is to describe a new approach to a content creation and delivery mechanism for a programming course. This approach is based on the concept of creating a lar...
Victor Adamchik, Ananda Gunawardena
AVI
2008
13 years 10 months ago
Time2Hide: spatial searches and clutter alleviation for the desktop
The desktop metaphor aimed to create a working environment, which would resemble that of the user's desk. With information abundance this desktop is often cluttered with file...
George Lepouras, Aggelos Papatriantafyllou, Akrivi...
GAMESEC
2010
244views Game Theory» more  GAMESEC 2010»
13 years 5 months ago
The Password Game: Negative Externalities from Weak Password Practices
The combination of username and password is widely used as a human authentication mechanism on the Web. Despite this universal adoption and despite their long tradition, password s...
Sören Preibusch, Joseph Bonneau
FAST
2009
13 years 5 months ago
Causality-Based Versioning
Versioning file systems provide the ability to recover from a variety of failures, including file corruption, virus and worm infestations, and user mistakes. However, using versio...
Kiran-Kumar Muniswamy-Reddy, David A. Holland
IDTRUST
2009
ACM
14 years 2 months ago
Usable secure mailing lists with untrusted servers
Mailing lists are a natural technology for supporting messaging in multi-party, cross-domain collaborative tasks. However, whenever sensitive information is exchanged on such list...
Rakeshbabu Bobba, Joe Muggli, Meenal Pant, Jim Bas...