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» Creating Realistic BGP Models
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CGI
2001
IEEE
13 years 11 months ago
Modeling and Rendering of Various Natural Phenomena Consisting of Particles
The simulation of various natural phenomena is one of the important research fields in computer graphics. In particular, aspects such as sky, clouds, water, fire, trees, smoke, te...
Tomoyuki Nishita, Yoshinori Dobashi
TOG
2008
145views more  TOG 2008»
13 years 7 months ago
Feedback control of cumuliform cloud formation based on computational fluid dynamics
Clouds play an important role for creating realistic images of outdoor scenes. In order to generate realistic clouds, many methods have been developed for modeling and animating c...
Yoshinori Dobashi, Katsutoshi Kusumoto, Tomoyuki N...
TOG
2002
98views more  TOG 2002»
13 years 7 months ago
Synthesis of complex dynamic character motion from simple animations
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
C. Karen Liu, Zoran Popovic
WSCG
2001
110views more  WSCG 2001»
13 years 8 months ago
Moving Facial Image Transformations Based on Static 2D Prototypes
This paper describes a new method for creating visually realistic moving facial image sequences that retain an actor's personality (individuality, expression and characterist...
Bernard Tiddeman, David I. Perrett
FPLAY
2008
13 years 9 months ago
Using conflict theory to model complex societal interactions
Conflict theory can be used to explain the interactions between societies during times of turmoil and change (i.e. revolutions, strikes or everyday debates). Games have been produ...
Ben Medler, Joe Fitzgerald, Brian Magerko