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WSCG
2004
304views more  WSCG 2004»
13 years 9 months ago
Creating Virtual Worlds Using Adapting XML
This paper deals with two aspects of virtual world creation
Vlastimil Milér, Bohuslav Hudec
ACMACE
2007
ACM
13 years 11 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
IJCSA
2006
111views more  IJCSA 2006»
13 years 7 months ago
Using DocBook and XML Technologies to Create Adaptive Learning Content in Technical Domains
This work presents an XML-based authoring methodology that facilitates the different tasks associated with the development of standards-compliant e-learning content development. T...
Iván Martínez-Ortiz, Pablo Moreno-Ge...
ATAL
2005
Springer
14 years 1 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
ACMDIS
2000
ACM
13 years 12 months ago
Mapping the Physical World to Psychological Reality: Creating Synthetic Environments
The successful creation of telepresence and virtual environments requires a change in design paradigm. We must move away from attempts to recreate reality in its entirety toward t...
Ronald W. Noel, Claudia M. Hunter