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» Creating Virtual Worlds Using Adapting XML
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BXML
2003
13 years 10 months ago
An XML-based Component Architecture for Personalized Adaptive Web Applications
: Developing personalized applications for the ubiquitous Web assumes to create content that can be automatically adapted to both different presentation platforms and user preferen...
Zoltán Fiala, Michael Hinz, Frank Wehner
GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
13 years 9 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
SETN
2004
Springer
14 years 2 months ago
Integrating miniMin-HSP Agents in a Dynamic Simulation Framework
Abstract. In this paper, we describe the framework created for implementing AI-based animations for artificial actors in the context of IVE (Intelligent Virtual Environments). The...
Miguel Lozano, Francisco Grimaldo, Fernando Barber
C5
2009
IEEE
14 years 3 months ago
Pitsupai
In this paper we present an authoring tool and an accompanying workflow to create interactive scenarios in a distributed 3D environment by multiple users. With Pitsupai we design...
Philipp Engelhard, Robert Hirschfeld, Jens Lincke
CONTENT
2001
Springer
14 years 1 months ago
Children's Creation of Shared 3D Worlds
The paper will describe research undertaken to investigate how children can be assisted to construct web based 3D worlds. As new technologies become an increasingly important part ...
Magnus Moar, Fiona Bailey