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MTA
2008
96views more  MTA 2008»
13 years 7 months ago
Virtual interpersonal touch: Haptic interaction and copresence in collaborative virtual environments
As digital communication becomes more commonplace and sensory rich, understanding the manner in which people interact with one another is crucial. In the current study, we examined...
Jeremy N. Bailenson, Nick Yee
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
14 years 1 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
WASA
2009
Springer
186views Algorithms» more  WASA 2009»
14 years 5 days ago
Utopia Providing Trusted Social Network Relationships within an Un-trusted Environment
Abstract. This paper introduces an unobtrusive method and distributed solution set to aid users of on-line social networking sites, by creating a trusted environment in which every...
William Gauvin, Benyuan Liu, Xinwen Fu, Jie Wang
GI
2009
Springer
14 years 7 days ago
Deriving Taxonomies from Automatic Analysis of Group Membership Structure in Large Social Networks
: We develop a method to create taxonomies in large social networks solely based on users group membership information. We illustrate our technique using an example of the Flickr p...
Marc Egger, Kai Fischbach, Peter A. Gloor, Andre L...
HUC
2005
Springer
14 years 1 months ago
DigiDress: A Field Trial of an Expressive Social Proximity Application
In May 2005 Nokia Sensor application (www.nokia.com/sensor) was launched, allowing mobile phone users to create digital identity expressions, seen by other users within Bluetooth r...
Per Persson, Jan Blom, Younghee Jung