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» Creativity, Cooperation and Interactive Design
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CSCW
2010
ACM
14 years 4 months ago
The individual and the group in console gaming
In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer withi...
Amy Voida, M. Sheelagh T. Carpendale, Saul Greenbe...
HRI
2011
ACM
12 years 11 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
CORR
2011
Springer
243views Education» more  CORR 2011»
13 years 2 months ago
Distributed Estimation and False Data Detection with Application to Power Networks
This work presents a distributed method for control centers in a power network to estimate the operating condition of the power plant, and to ultimately determine the occurrence o...
Fabio Pasqualetti, Ruggero Carli, Francesco Bullo
JCDL
2005
ACM
152views Education» more  JCDL 2005»
14 years 1 months ago
In the company of readers: the digital library book as "practiced place"
Most digital libraries (DLs) necessarily focus on the complex issues that arise when library collections are freed from their physical anchors in buildings and on paper. Typical i...
Nancy Kaplan, Yoram Chisik
IFIP
2009
Springer
14 years 2 months ago
Contextual Inquiry in Signal Boxes of a Railway Organization
A number of selected field-study techniques have been validated in a case study in the domain of railway signal boxes. The context of this work is the endeavour of a human-centred ...
Joke Van Kerckhoven, Sabine Geldof, Bart Vermeersc...