Sciweavers

13026 search results - page 11 / 2606
» Creativity and Artificial Intelligence
Sort
View
AIIA
2007
Springer
14 years 2 months ago
Towards Automated Game Design
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Mark J. Nelson, Michael Mateas
IE
2007
13 years 10 months ago
Utzon's studio as a collaborative virtual environment
In order to investigate the design of virtual place for creative collaboration, I have modeled scenes from a real place of creative collaboration – Jørn Utzon's studios, w...
Viveka Weiley
ECAL
1999
Springer
14 years 20 days ago
Modeling Categorization Dynamics through Conversation by Constructive Approach
Categorization dynamics as the clustering of words in word relation is studied by a constructive approach which is suited to inquire evolutionary linguistics with dynamical view on...
Takashi Hashimoto
ACAL
2009
Springer
14 years 3 months ago
A Developmental System for Organic Form Synthesis
Modelling the geometry of organic forms using traditional CAD or animation tools is often difficult and tedious. Different models of morphogenesis have been successfully applied t...
Benjamin Porter
CSCW
2010
ACM
14 years 5 months ago
Idea expander: supporting group brainstorming with conversationally triggered visual thinking stimuli
Creativity is central to much human problem solving and innovation. Brainstorming processes attempt to leverage group creativity, but group dynamics sometimes limit their utility....
Hao-Chuan Wang, Dan Cosley, Susan R. Fussell