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CHI
2008
ACM
14 years 10 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
ICSE
2010
IEEE-ACM
13 years 7 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
INTERACT
2003
13 years 11 months ago
Photography Based Artefact Analysis
: Users and the context of use are the heart of user-centred design. If the users’ tasks are irregular or varying the information gathering is difficult. In our study we used pho...
Petri Mannonen, Hannu Kuoppala, Mika P. Nieminen
BMCBI
2010
179views more  BMCBI 2010»
13 years 9 months ago
A semi-supervised learning approach to predict synthetic genetic interactions by combining functional and topological properties
Background: Genetic interaction profiles are highly informative and helpful for understanding the functional linkages between genes, and therefore have been extensively exploited ...
Zhuhong You, Zheng Yin, Kyungsook Han, De-Shuang H...
INTERACTIONS
2010
97views more  INTERACTIONS 2010»
13 years 8 months ago
Design challenge based learning (DCBL) and sustainable pedagogical practice
s on Human Factors in Computing Systems. CHI ‘07. New York: ACM, 2007. university environment at scale, with structure, and with rigor. The notion of studio culture and learning ...
Eli Blevis