— We present a computational model of creative design based on collaborative interactive genetic algorithms. We test our model on floorplanning. We guide the evolution of floor...
Juan C. Quiroz, Sushil J. Louis, Amit Banerjee, Se...
Young children often build various structures with wooden blocks; structures that are often used for pretend play, subtly improving children's creativity and imagination. Bas...
The rapid development of information technology has enabled many systems that support creative work. However, it has gradually become obvious that the latest information systems h...
Shun'ichi Tano, T. Kodera, T. Nakashima, I. Kawano...
This paper argues that the “kindergarten approach to learning” – characterized by a spiraling cycle of Imagine, Create, Play, Share, Reflect, and back to Imagine – is idea...
We describe the i-LAND environment which constitutes an example of our vision of the workspaces of the future, in this case supporting cooperative work of dynamic teams with chang...