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ATAL
2008
Springer
13 years 9 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
CLUSTER
2008
IEEE
13 years 9 months ago
Efficient one-copy MPI shared memory communication in Virtual Machines
Efficient intra-node shared memory communication is important for High Performance Computing (HPC), especially with the emergence of multi-core architectures. As clusters continue ...
Wei Huang, Matthew J. Koop, Dhabaleswar K. Panda
FUNGAMES
2010
13 years 8 months ago
ajME: making game engines autonomic
Autonomic Computing is now showing its value as a solution to the increased complexities of maintaining computer systems and has been applied to many different fields. In this pap...
Pedro Martins, Julie A. McCann
MOBICOM
2010
ACM
13 years 7 months ago
NVS: a virtualization substrate for WiMAX networks
This paper describes the design and implementation of a network virtualization substrate (NVS) for effective virtualization of wireless resources in WiMAX networks. Virtualization...
Ravi Kokku, Rajesh Mahindra, Honghai Zhang, Sampat...
SIGCOMM
2010
ACM
13 years 7 months ago
Generic and automatic address configuration for data center networks
Data center networks encode locality and topology information into their server and switch addresses for performance and routing purposes. For this reason, the traditional address...
Kai Chen, Chuanxiong Guo, Haitao Wu, Jing Yuan, Zh...