In many game-like open-ended multiplayer communities, the success of the game, and well-being of the community, depends on the efforts of certain individuals who arrange resources...
Antti Salovaara, Mikael Johnson, Kalle Toiskallio,...
This paper introduces a user-centered design process and case study evaluation of a novel wearable visualization system for team sports, coined TeamAwear. TeamAwear consists of thr...
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...