We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
The design and development of an Interactive Evolutionary Computation (IEC) system needs to take into account the implementation issues found when delivering the system to “Real...
This paper describes a project suitable for students in CS2 that combines the classical implementation of basic data structures (priority queues, lists, arrays) with the design an...
Software architectures are high-level design representations of software systems that focus on composition of software components and how those components interact. Software tures...
Jason E. Robbins, David M. Hilbert, David F. Redmi...
IEEE 802.16 mesh mode defines three types of resource scheduling: coordinated centralized, coordinated distributed, and uncoordinated distributed. While the standard defines the r...
Najah A. Abu Ali, Abd-Elhamid M. Taha, Hossam S. H...