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ACMACE
2005
ACM
14 years 1 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
CHI
2007
ACM
14 years 8 months ago
Over-exposed?: privacy patterns and considerations in online and mobile photo sharing
As sharing personal media online becomes easier and widely spread, new privacy concerns emerge ? especially when the persistent nature of the media and associated context reveals ...
Shane Ahern, Dean Eckles, Nathaniel Good, Simon Ki...
OZCHI
2006
ACM
14 years 2 months ago
iSocialize: investigating awareness cues for a mobile social awareness application
Emerging technologies increasingly provide opportunities for creating and maintaining social relations with people even though separated by time or distance. However, it is still ...
Berith L. Andersen, Martin L. Jørgensen, Ul...
WWW
2001
ACM
14 years 8 months ago
Map adaptation for users of mobile systems
Display characteristics, network Quality of Service, and the user's current task all exhibit a wide range of variation when users interact with mobile and ubiquitous devices....
Dan Chalmers, Morris Sloman, Naranker Dulay
MHCI
2005
Springer
14 years 1 months ago
Searching common experience: a social communication tool based on mobile ad-hoc networking
As small digital cameras become more popular, opportunities to take photos are rapidly increasing. Photo sharing is a great way to maintain and revitalize relationships between fa...
Michimune Kohno, Jun Rekimoto