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SIGCOMM
2010
ACM
13 years 8 months ago
NeuroPhone: brain-mobile phone interface using a wireless EEG headset
Neural signals are everywhere just like mobile phones. We propose to use neural signals to control mobile phones for hands-free, silent and effortless human-mobile interaction. Un...
Andrew T. Campbell, Tanzeem Choudhury, Shaohan Hu,...
DAC
2006
ACM
14 years 8 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
ARTMED
2008
109views more  ARTMED 2008»
13 years 7 months ago
MOPET: A context-aware and user-adaptive wearable system for fitness training
Objective: Cardiovascular disease, obesity, and lack of physical fitness are increasingly common and negatively affect people's health, requiring medical assistance and decre...
Fabio Buttussi, Luca Chittaro
CHI
2008
ACM
14 years 8 months ago
Interlaced QWERTY: accommodating ease of visual search and input flexibility in shape writing
Shape writing is an input technology for touch-screen mobile phones and pen-tablets. To shape write text, the user spells out word patterns by sliding a finger or stylus over a gr...
Shumin Zhai, Per Ola Kristensson
IROS
2008
IEEE
167views Robotics» more  IROS 2008»
14 years 2 months ago
Active rough shape estimation of unknown objects
— This paper presents a method to determine the rough shape of an object. This is a step in the development of a ”One Click Grasping Tool”, a grasping tool of everyday-life o...
Claire Dune, Éric Marchand, Christophe Coll...