In this paper, we describe the design and ethnographic study of a phone developed so as to allow people to glance at each other, rather than simply message or voice call. Glanceph...
The vision of pervasive or ubiquitous computing, conceived by Mark Weiser, foresees a world where computing is embedded in every day objects. Such objects interact with each other...
We investigate how people adapt their strategy for interleaving multiple concurrent tasks to varying objectives. A study was conducted in which participants drove a simulated vehi...
Designers of mobile, social systems must carefully think about how to help their users manage spatial, semantic, and social modes of navigation. Here, we describe our deployment o...
Dan Cosley, Jonathan Baxter, Soyoung Lee, Brian Al...
—The recently developed small wireless devices ranging from sensor boards to mobile phones provide a timely opportunity to gather unique data sets on complex human interactions, ...