This paperintroduces the notion of “universalinteraction,” allowing a device to adapt its functionality to exploit services it discovers as it moves into a new environment. Us...
Todd D. Hodes, Randy H. Katz, Edouard Servan-Schre...
A framework is described that can be used to build and test application-level software for wireless mobile computing. It emulates the physical mobility of wireless devices by usin...
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
People record and share their experiences through text, audio and video. Increasingly they do this blogging from mobile devices. We illustrate a novel, mobile, low interaction cos...
: As data and services are increasingly distributed in the network, rather than stored in a fixed location, one can imagine a scenario in which the Personal Computer, intended as a...