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136
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TOG
2008
174views more  TOG 2008»
15 years 2 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
116
Voted
TOG
2008
117views more  TOG 2008»
15 years 2 months ago
Video puppetry: a performative interface for cutout animation
We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates...
Connelly Barnes, David E. Jacobs, Jason Sanders, D...
139
Voted
CG
2005
Springer
15 years 2 months ago
Adaptive density estimation using an orthogonal series for global illumination
In Monte-Carlo photon-tracing methods energy-carrying particles are traced in an environment to generate hit points on object surfaces for simulating global illumination. The surf...
Kam Wah Wong, Wenping Wang
134
Voted
CGA
2005
15 years 2 months ago
Designing a Visualization Framework for Multidimensional Data
visualization to abstract data sets like network intrusion detection, recommender systems, and database query results. Although display algorithms are a critical component in the v...
Brent M. Dennis, Sarat Kocherlakota, Amit P. Sawan...
126
Voted
TVCG
2008
173views more  TVCG 2008»
15 years 2 months ago
Sinus Endoscopy - Application of Advanced GPU Volume Rendering for Virtual Endoscopy
For difficult cases in endoscopic sinus surgery, a careful planning of the intervention is necessary. Due to the reduced field of view during the intervention, the surgeons have le...
Arno Krüger, Christoph Kubisch, Gero Strau&sz...
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