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SI3D
2009
ACM
14 years 2 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
ICPR
2004
IEEE
14 years 8 months ago
Motion Capture Based on Color Error Maps in a Distributed Collaborative Environment
In this paper a composite framework for collaborative working is presented. The framework includes real-time motion tracking based on computer vision from standard webcams situate...
Alberto Del Bimbo, Alessandro Valli, Fabio Pucci, ...
CA
2002
IEEE
14 years 17 days ago
AMOBA: A Database System for Annotating Captured Human Movements
For the management of a large number of motion data for humanoid virtual actors we propose to use a database system to store and retrieve motion data with additional information. ...
Stefan Grünvogel, Jens Piesk, Stephan Schwich...
LREC
2010
156views Education» more  LREC 2010»
13 years 9 months ago
Spontal: A Swedish Spontaneous Dialogue Corpus of Audio, Video and Motion Capture
We present the Spontal database of spontaneous Swedish dialogues. 120 dialogues of at least 30 minutes each have been captured in high-quality audio, high-resolution video and wit...
Jens Edlund, Jonas Beskow, Kjell Elenius, Kahl Hel...
CHI
2008
ACM
14 years 8 months ago
Improving meeting capture by applying television production principles with audio and motion detection
Video recordings of meetings are often monotonous and tedious to watch. In this paper, we report on the design, implementation and evaluation of an automated meeting capture syste...
Abhishek Ranjan, Jeremy P. Birnholtz, Ravin Balakr...