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IJVR
2007
204views more  IJVR 2007»
13 years 10 months ago
Modeling and Animating Virtual Humans
—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a stru...
Frank Hülsken, Christian Eckes, Roland Kuck, ...
AAI
2010
200views more  AAI 2010»
13 years 9 months ago
An Interactive Model for Steering Behaviors of Groups of Characters
This paper presents an approach for generating steering behaviors of groups of characters based on the space colonization algorithm, that has been used in the past for generating l...
Rafael Araújo Rodrigues, Alessandro de Lima...
ICCV
1999
IEEE
14 years 12 months ago
Rigid and Articulated Motion Seen with an Uncalibrated Stereo Rig
This paper establishes a link between uncalibrated stereo vision and the motion of rigid and articulated bodies. The variation in the projective reconstruction of a dynamic scene ...
Andreas Ruf, Radu Horaud
IVA
2009
Springer
14 years 4 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
MMM
2008
Springer
206views Multimedia» more  MMM 2008»
14 years 4 months ago
Content Based Querying and Searching for 3D Human Motions
From cartoons to medical research world, from the field of arts to scientific visualization, everyone related to these areas have been continuously using 3D motion capture data. Qu...
Manoj M. Pawar, Gaurav N. Pradhan, Kang Zhang, Bal...