—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a stru...
This paper presents an approach for generating steering behaviors of groups of characters based on the space colonization algorithm, that has been used in the past for generating l...
This paper establishes a link between uncalibrated stereo vision and the motion of rigid and articulated bodies. The variation in the projective reconstruction of a dynamic scene ...
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
From cartoons to medical research world, from the field of arts to scientific visualization, everyone related to these areas have been continuously using 3D motion capture data. Qu...
Manoj M. Pawar, Gaurav N. Pradhan, Kang Zhang, Bal...