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CSCW
2004
ACM
13 years 7 months ago
CSCW at play: 'there' as a collaborative virtual environment
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Barry Brown, Marek Bell
COOPIS
2002
IEEE
14 years 11 days ago
An Evolvable Framework for Perceptual Collaborative Applications
The Neem Platform is a research test bed for Project Neem, concerned with the development of socially and culturally aware collaborative systems in a wide range of domains, through...
Paulo Barthelmess, Clarence A. Ellis, The Neem Pla...
ECIS
2004
13 years 8 months ago
The HKNET Project: E-Collaboration and Virtual Team Identity
E-collaboration is much more than the technological equivalent or substitute for traditional face-toface collaboration. The new metrics of time and distance modify, in essence, hu...
Anne-Françoise Rutkowski, Douglas R. Vogel,...
IJMMS
2008
99views more  IJMMS 2008»
13 years 7 months ago
Storied spaces: Cultural accounts of mobility, technology, and environmental knowing
When we think of mobility in technical terms, we think of topics such as bandwidth, resource management, location, and wireless networks. When we think of mobility in social or cu...
Johanna Brewer, Paul Dourish
OZCHI
2006
ACM
14 years 1 months ago
Designing cultural probes for children
This paper reports on the challenges faced during the design and deployment of educationally-focused cultural probes with children. The aim of the project was to use cultural prob...
Peta Wyeth, Carla Diercke