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NETGAMES
2004
ACM
14 years 2 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
WCNC
2008
IEEE
14 years 3 months ago
A Location Privacy Preserving Authentication Scheme in Vehicular Networks
Abstract—As an emerging application scenario of wireless technologies, vehicular communications have been initiated not only for enhancing the transportation safety and driving e...
Chenxi Zhang, Rongxing Lu, Pin-Han Ho, Anyi Chen
FSKD
2010
Springer
241views Fuzzy Logic» more  FSKD 2010»
13 years 9 months ago
FUZPAG: A fuzzy-controlled packet aggregation scheme for wireless mesh networks
Abstract--Wireless mesh networks (WMNs) are wireless multihop backhaul networks in which mesh routers relay traffic on behalf of clients or other routers. Due to large MAC layer ov...
Peter Dely, Andreas Kassler, Nico Bayer, Hans Joac...
AUTONOMICS
2008
ACM
13 years 11 months ago
Tracking and tracing containers through distributed sensor middleware
In a container transport system, wireless sensor networks (WSNs) can be used for monitoring products while they are being transported. To be commercially interesting, these WSNs m...
Klaas Thoelen, Sam Michiels, Wouter Joosen
MOBICOM
1997
ACM
14 years 17 days ago
Web Browsing in a Wireless Environment: Disconnected and Asynchronous Operation in ARTour Web Express
In a previous paper [elided], we described ARTour Web Express, a software system that makes it possible to run World Wide Web applications over wide-area wireless networks. Our ea...
Henry Chang, Carl D. Tait, Norman H. Cohen, Moshe ...